tag:blogger.com,1999:blog-7344068351653946740.post4913185453615449794..comments2024-01-07T18:12:05.881-08:00Comments on Versus CluClu Land: I am Just Good Enough for PixelJunk MonstersIroquois Pliskinhttp://www.blogger.com/profile/14324582950813408440noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-7344068351653946740.post-30014167561330215522017-12-19T00:06:36.158-08:002017-12-19T00:06:36.158-08:00It seems I'm on the right track, I hope I can ...It seems I'm on the right track, I hope I can do well. The result was something I did and was doing to implement it.<br /><a href="http://www.clickjogosclick.com/jogos-atomic-puzzle-xmas.html" rel="nofollow">www.clickjogosclick.com</a>Coco Lovehttps://www.blogger.com/profile/13033892043207103597noreply@blogger.comtag:blogger.com,1999:blog-7344068351653946740.post-75918227082498883632014-06-29T23:50:16.295-07:002014-06-29T23:50:16.295-07:00We are during working on some sort of institution ...We are during working on some sort of institution statement about this matter and your article features served myself while using the facts My spouse and i had to full the idea. Many thanks. For more info visit on.<a href="https://www.passbeemedia.com/student-id-card-passbook-passes/" rel="nofollow">Id card passbook</a>Id card passbookhttps://www.passbeemedia.com/student-id-card-passbook-passes/noreply@blogger.comtag:blogger.com,1999:blog-7344068351653946740.post-14170584977317428942014-02-08T08:17:27.627-08:002014-02-08T08:17:27.627-08:00We don't even think so. An individual suggest ...We don't even think so. An individual suggest the way with PJM you can merely build towers upon bushes? I'm sure that had been an issue that they <a href="http://wholesale-yacon-syrup.com/" rel="nofollow">what is yacon</a> created. I possibly could become incorrect although. We merely played those people outdated mods maybe once or twice and they may have began to carry out a lot more intriguing things when i managed to move on.what is yaconhttp://wholesale-yacon-syrup.com/noreply@blogger.comtag:blogger.com,1999:blog-7344068351653946740.post-88414255032989773752008-10-01T07:56:00.000-07:002008-10-01T07:56:00.000-07:00Hmm, I don't think so. You mean how in PJM you can...Hmm, I don't think so. You mean how in PJM you can only build towers on trees? I think that was something that they came up with. I could be wrong though. I only played those old mods a couple of times and they may have started to do some more interesting things after I moved on.<BR/><BR/>Once again though, great review of an under-appreciated game.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7344068351653946740.post-1870144230573057422008-09-30T22:28:00.000-07:002008-09-30T22:28:00.000-07:00I had a thought today while approaching the grocer...I had a thought today while approaching the grocery store: the turtle guy is compensating for the lack of a mouse, with its precision coverage of the entire screen, in console games. You're a pretty clever game designer when your attempt to cope with limitations of handheld tiny joysticks becomes a novel, interesting game-play mechanism.<BR/><BR/>Also, my two cents are that time management has always been a part of real time strategy games, including tower defense games: upgrade times, prioritizing between air defense and heavy artillery <I>right now</I>, though time is a more explicit element in Monsters. Plus, turtle-time is a bit more leisurely than mouse-holding-gamer time and thus the game is less frantic and more pleasant to play.Ramshot Crotonhttps://www.blogger.com/profile/06675647286080201207noreply@blogger.comtag:blogger.com,1999:blog-7344068351653946740.post-9932775204026464052008-09-30T20:05:00.000-07:002008-09-30T20:05:00.000-07:00@charles: Thanks for the correction. I actually ...@charles: Thanks for the correction. I actually knew that the tower defense genre began as a WCIII mod, but I kinda gave the impression here that DTD came up with the idea. do you know if the Warcraft version had fixed options for turret positions too? <BR/><BR/>@julian: I think you have a good point. Because each level of PJM requires so much advance planning, each level feels more like a puzzle than a fast-developing strategic situation. I actually liked this side of the game, but you're right that this aspect is nothing at all like an RTS. Like you, I hope someone finds a way to inject more of the nimble on-the-fly strategic thinking into the gameplay while retaining accessibility. I personally think the genre's going to take off, there's that DS tower defense/RPG game out now.Iroquois Pliskinhttps://www.blogger.com/profile/14324582950813408440noreply@blogger.comtag:blogger.com,1999:blog-7344068351653946740.post-49238899311200116832008-09-30T13:31:00.000-07:002008-09-30T13:31:00.000-07:00Because of the completely fixed nature of the wave...Because of the completely fixed nature of the waves of enemies and the long amount of time required to get strategies up and running, PJM feels more like a puzzle game than an RTS to me. You almost need to have the entire stage planned down to individual tower placement before you start to be successful. That, in conjunction with the trial-and-error aspect makes me feel like I'm solving the stages, not succeeding through strategy and tactics.<BR/><BR/>Have the difficulty levels gone in yet? Maybe a less unforgiving challenge could give you some room to be more responsive and bring back some of the quick-thinking that could make it feel like an RTS to me.<BR/><BR/>Don't get me wrong, I enjoyed the game (especially co-op) and I agree about the benefits of the design decisions. I just don't feel it works well as a translation of strategy games.Julianhttps://www.blogger.com/profile/05684168826773165763noreply@blogger.comtag:blogger.com,1999:blog-7344068351653946740.post-70103014559452060802008-09-30T09:30:00.000-07:002008-09-30T09:30:00.000-07:00Great review! I really love PixelJunk Monsters and...Great review! I really love PixelJunk Monsters and I think you've captured what's really appealing about the game.<BR/><BR/>You're dead on though that the addition of an avatar is what makes the time management element working so well. It also ensures that every playthrough will be slightly different. I'll have to give it a try in two player mode sometime, though, it sounds really interesting.<BR/><BR/>Just one correction, though. Paths have been in TD games since they first started as Warcraft III mods, Desktop Tower Defense is actually an anomaly in the fact that it doesn't have paths. The lack of paths is also what makes DTD really easy to break.Anonymousnoreply@blogger.com