tag:blogger.com,1999:blog-7344068351653946740.post3418348857763131248..comments2024-01-07T18:12:05.881-08:00Comments on Versus CluClu Land: The Final ExamIroquois Pliskinhttp://www.blogger.com/profile/14324582950813408440noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-7344068351653946740.post-77178235348819722342008-07-18T07:37:00.000-07:002008-07-18T07:37:00.000-07:00@jv: I was sort of bummed that there was no news a...@jv: I was sort of bummed that there was no news about the ICO team's new project at E3. I am led to think that there might be some news at the Tokyo Game Show, which would be good.Iroquois Pliskinhttps://www.blogger.com/profile/14324582950813408440noreply@blogger.comtag:blogger.com,1999:blog-7344068351653946740.post-54768004205519381552008-07-17T08:08:00.000-07:002008-07-17T08:08:00.000-07:00I keep waiting for any news on Fumito Ueda's next ...I keep waiting for any news on Fumito Ueda's next game, but without as much as a peep. I stumbled across your blog through the Brainy Gamer and I'm very glad I did so. I'm enjoying the exploration of rules. Keep up the engaging work.jvhttps://www.blogger.com/profile/07085964867564420973noreply@blogger.comtag:blogger.com,1999:blog-7344068351653946740.post-90542849458980663942008-07-15T07:39:00.000-07:002008-07-15T07:39:00.000-07:00Well, it's tough to describe the experience withou...Well, it's tough to describe the experience without massive spoilers that wouldn't describe it very well anyway. It's really something that needs to be experienced first hand, because as you say, it's all tied to the play rather than cutscenes, although there were a few in the game. I think that cutscenes are unfairly maligned in this new era of total action-packed constant interactivity, but that's another discussion. The best parts of SotC absolutely require agency on the player's part, so that they can consider the implications of what they've done.<BR/><BR/>It's been said before, but wow, what an amazing game.Nyleshttps://www.blogger.com/profile/07254661637043139743noreply@blogger.comtag:blogger.com,1999:blog-7344068351653946740.post-28315153894158404182008-07-14T18:36:00.000-07:002008-07-14T18:36:00.000-07:00@plusaconstant:You're right about that last coloss...@plusaconstant:<BR/><BR/>You're right about that last colossus fight; as I mentioned in the post I think the way that game handled emotion and narrative is really remarkable, I just wasn't sure what to say about it there. <BR/><BR/>What I really liked is that the emotional force of those moments in the last parts came all from connections that are forged through gameplay rather than through cutscenes.Iroquois Pliskinhttps://www.blogger.com/profile/14324582950813408440noreply@blogger.comtag:blogger.com,1999:blog-7344068351653946740.post-19094206072339207742008-07-14T06:48:00.000-07:002008-07-14T06:48:00.000-07:00Also, the final colossus dramatically raises the e...Also, the final colossus dramatically raises the emotional stakes, in a single gesture, without saying a word. How many games can say that? It isn't an especially difficult fight in terms of technique, but by my count there are at least three entirely new emotional hooks attached to the last battle. So in a sense, the "boss of bosses" is by far the most difficult kill in the game.Nyleshttps://www.blogger.com/profile/07254661637043139743noreply@blogger.comtag:blogger.com,1999:blog-7344068351653946740.post-3871642321699553952008-07-13T23:25:00.000-07:002008-07-13T23:25:00.000-07:00great blog! the only thing missing is a link on th...great blog! the only thing missing is a link on the side to the awesome blog, "The 2nd Exodus."Brian O'Blivionhttps://www.blogger.com/profile/04132415773450239595noreply@blogger.com