tag:blogger.com,1999:blog-7344068351653946740.post2671461452343056754..comments2024-01-07T18:12:05.881-08:00Comments on Versus CluClu Land: The View From PripyatIroquois Pliskinhttp://www.blogger.com/profile/14324582950813408440noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-7344068351653946740.post-84069540486838386042008-10-23T13:34:00.000-07:002008-10-23T13:34:00.000-07:00I don't know whether you've gotten to play S.T.A.L...I don't know whether you've gotten to play S.T.A.L.K.E.R.: Shadow of Chernobyl or it's recently released prequel S.T.A.L.K.E.R.: Clear Sky (both games are unfortunately only available only on the PC) but both games take place entirely in and around Chernobyl (including Pripyat). Both games received somewhat mixed reviews since they were both kinda buggy even after a few patches, but pretty much all the reviews praised the game for its very engaging environment design. The developers are from the Ukraine and were able to actually visit some of the areas first hand (and also apparently their office is an old Soviet ammunition factory which is sorta neat). <BR/><BR/>If you've got a decent gaming PC, both games are currently on Steam. $40 for Clear Sky and $20 for Shadow of ChernobylAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7344068351653946740.post-5732499855331611822008-10-22T21:17:00.000-07:002008-10-22T21:17:00.000-07:00The Kowloon pics in that abandoned cities link gav...The Kowloon pics in that abandoned cities link gave an interesting perspective on <I>Shenmue 2</I>.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7344068351653946740.post-91816604504409300072008-10-22T07:09:00.000-07:002008-10-22T07:09:00.000-07:00That is amazing. At first glance, I thought the fi...That is amazing. At first glance, I thought the first picture was in-game footage. I haven't played that mission in a while but I instantly connected those photos to it. Nice post.<BR/><BR/>@ Daniel<BR/>That's a interesting idea. I just began an investigating into level design concepts and I will definitely look into your architecture theory. Whoa, I think I might even know one gamer who is an architect...Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7344068351653946740.post-85028110714463128362008-10-22T04:01:00.000-07:002008-10-22T04:01:00.000-07:00thanks for the pointer. it's nice to know that som...thanks for the pointer. it's nice to know that someone reads that stuff i put up on Tumblr. In general I tend to have no idea if anyone ever even loads those pages! ;)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7344068351653946740.post-5853091741523561282008-10-22T02:34:00.000-07:002008-10-22T02:34:00.000-07:00There's something about real architecture that rea...There's something about real architecture that really lends itself to good gameplay. I'm not sure what it is (I didn't even know that level was so authentic), but it's definitely there. Something about real space, designed for other uses being tweaked to accommodate gameplay rather than spaces being created from scratch for gameplay.<BR/><BR/>It's partially why I think that architects should be level designers, but hey, that's just me.Anonymousnoreply@blogger.com