tag:blogger.com,1999:blog-7344068351653946740.post8170172109780328907..comments2024-01-07T18:12:05.881-08:00Comments on Versus CluClu Land: A Letter to the Brainy Gamer's Michael Abbott Concerning BraidIroquois Pliskinhttp://www.blogger.com/profile/14324582950813408440noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-7344068351653946740.post-58800328621062903852013-09-05T15:21:47.806-07:002013-09-05T15:21:47.806-07:00We don't get a chance to do that many things, ...We don't get a chance to do that many things, and every one should be really excellent. Because this is our life. Life is brief, and then you die, you know? So this is what we've chosen to do with our life.<br />affordable resumehttp://www.cheapresumewritingservices.net/noreply@blogger.comtag:blogger.com,1999:blog-7344068351653946740.post-24784700636914537952013-08-28T11:51:59.824-07:002013-08-28T11:51:59.824-07:00And no, we don't know where it will lead. We j...And no, we don't know where it will lead. We just know there's something much bigger than any of us here.<br />writing a college essayhttp://www.collegepaperwritingservice.com/services/college-essay-writing-service/noreply@blogger.comtag:blogger.com,1999:blog-7344068351653946740.post-72702832760541649472013-08-18T03:36:45.271-07:002013-08-18T03:36:45.271-07:00Belief in oneself is one of the most important bri...Belief in oneself is one of the most important bricks in building any successful venture.<br />buy research paperhttp://researchpaperwriters.orgnoreply@blogger.comtag:blogger.com,1999:blog-7344068351653946740.post-8226700723494545982013-08-07T13:09:38.986-07:002013-08-07T13:09:38.986-07:00It took us three years to build the NeXT computer....It took us three years to build the NeXT computer. If we'd given customers what they said they wanted, we'd have built a computer they'd have been happy with a year after we spoke to them - not something they'd want now.<br />best teleconference servicehttp://teleconference.servicesreview.net/noreply@blogger.comtag:blogger.com,1999:blog-7344068351653946740.post-62649604939753481262013-07-05T03:44:40.425-07:002013-07-05T03:44:40.425-07:00Who wants a stylus. You have to get em and put em ...Who wants a stylus. You have to get em and put em away, and you lose em. Yuck. Nobody wants a stylus.<br />writemyessay couponshttp://www.writemyessays.org/write-my-essays-coupon/noreply@blogger.comtag:blogger.com,1999:blog-7344068351653946740.post-49574452916562903862008-08-16T18:22:00.000-07:002008-08-16T18:22:00.000-07:00@chris: If your are on the fence, I really cannot ...@chris: If your are on the fence, I really cannot recommend Braid strongly enough. It is worth the cost, and the time manipulation mechanic is not a mere gimmick. The first level included in the demo only uses the mechanic in one way, but the later stages introduce ingenious new wrinkles into its implementation; the mechanic (as I indicated in the post) has a definite narrative function. <BR/><BR/>@Jonathan: Thanks for coming over to post here, even if it is to chide me for mischaracterizing/misjudging your work. I have been huge admirer of lectures on game design for several years, and I think Braid is an excellent game which you should be proud of. <BR/><BR/>I'm going to reserve commentary on your specific points, because I think they will arise in the exchange that Michael and I are going to be developing over the next few days.Iroquois Pliskinhttps://www.blogger.com/profile/14324582950813408440noreply@blogger.comtag:blogger.com,1999:blog-7344068351653946740.post-28764970908588971432008-08-15T19:43:00.000-07:002008-08-15T19:43:00.000-07:00[cf. my comment on Brainy Gamer where I object to ...[cf. my comment on Brainy Gamer where I object to the phrase "...and that his own magnum opus is going to point the way the future..." as being inaccruate. Dang mirrored postings!].Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7344068351653946740.post-74169938717417874442008-08-15T18:49:00.000-07:002008-08-15T18:49:00.000-07:00After reading your commentary on Braid I went home...After reading your commentary on Braid I went home and downloaded the demo. After playing for about 20 minutes I'm left hanging.. but not in a good way.<BR/><BR/>I'm not asking anyone to come to Braid's defense, but I'm trying to justify the purchase. I don't mean for these to be criticisms, but comparatively, I've played games that have lasted me months for $20. Can anyone give me their sense of the following:<BR/><BR/>- is the full game this coldly intellectual? The 'story' feels oddly intellectual, as if the textual bits were awkwardly engineered.<BR/>- the music tracks in the demo are wonderfully arranged, and they really match the visual aesthetic. The gameplay aesthetic, if I can call it that, feels a bit out of place compared to those two. Any different in the full version?<BR/>- I'm really enjoying the time reversal/forward function, even though it feels a little gimmicky. Is there some kind of narrative framework that makes it meaningful in the full version? Or is it strictly a gameplay function?<BR/><BR/>Like I said, these aren't criticisms of the game because I haven't played the full version - but I am a bit concerned that I'm not getting much more out of the full version of the game than I would be by playing the demo. I'd hate to shelve this after playing it for a couple of hours and finishing it.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7344068351653946740.post-80764536920835425042008-08-15T08:53:00.000-07:002008-08-15T08:53:00.000-07:00I had constructed a lengthy comment about Braid, b...I had constructed a lengthy comment about Braid, but given that I haven't properly finished the game yet, I reconsidered. I'll save it for later in the discussion once I've finished the game proper. But I did just want to say I'm very excited to see you and Michael have decided to publicly correspond about this and am eager to see the discussion play out.Nels Andersonhttps://www.blogger.com/profile/06484436433023780229noreply@blogger.comtag:blogger.com,1999:blog-7344068351653946740.post-39700900664259924722008-08-15T07:03:00.000-07:002008-08-15T07:03:00.000-07:00Yeah, I'm of the mind that the 'narrative' in the ...Yeah, I'm of the mind that the 'narrative' in the larger sense was pretty good, or at least reached its potential, but the text blocks were a bad idea and were really poorly written.<BR/><BR/>The review over on ACTIONBUTTON.NET made the interesting point that the story is actually incredibly misogynistic!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7344068351653946740.post-83179209657878179412008-08-15T04:25:00.000-07:002008-08-15T04:25:00.000-07:00The little story-vignettes between levels aren't t...<I>The little story-vignettes between levels aren't there to tell a story, really, but are there to color the player's experience of how he navigates all the ingeniously-designed puzzles.</I><BR/><BR/>Yes. This is the thing I'm amazed has been understood so poorly - everyone is either picking up on this as the "story" and then the game is through the doors - much like some kind of cut-scene. Some critics - Edge, notably - have been less than kind about the writing.<BR/><BR/>But the text snippets as thoughts to bear in mind <I>whilst</I> you play the forthcoming levels - thematic tidbits to think about - is exactly how they're designed.<BR/><BR/>The slow emergence of the idea that not everything is reversible, in World 3; the what-ifs of World 5; and, most notably for me, the ring in World 6; these mechanics are themselves characterised in those snippets of text.<BR/><BR/>As a result, I really, really liked the writing in Braid.Anonymousnoreply@blogger.com