tag:blogger.com,1999:blog-7344068351653946740.post1019741803611732030..comments2024-01-07T18:12:05.881-08:00Comments on Versus CluClu Land: Better Not Tell You NowIroquois Pliskinhttp://www.blogger.com/profile/14324582950813408440noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-7344068351653946740.post-64227497204214524102008-08-27T08:23:00.000-07:002008-08-27T08:23:00.000-07:00@thesimplicity: I think you're right that it would...@thesimplicity: I think you're right that it would be really valuable to have an objective assessment of a game at some point in development, but that's what playtesters are for. And the press shouldn't be working for game developers, they should be working for us. <BR/><BR/>@l.b. jeffries: I'm with you. I didn't get to it here but I think that Dennis Dyack's right, the preview cycle is bad for game developers too. <BR/><BR/>Yeah, and previews always read like commercials because their tenor has to be positive by default; in previews the press usually takes a charitable attitude towards the game's failings at the time they saw it.<BR/><BR/>@catfishmaw: word.Iroquois Pliskinhttps://www.blogger.com/profile/14324582950813408440noreply@blogger.comtag:blogger.com,1999:blog-7344068351653946740.post-47535641151373876722008-08-26T23:30:00.000-07:002008-08-26T23:30:00.000-07:00Strangely, I enjoy reading about video games proba...Strangely, I enjoy reading about video games probably as much as I do playing them.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7344068351653946740.post-71231075731634807142008-08-26T15:57:00.000-07:002008-08-26T15:57:00.000-07:00I dunno man, how would you feel if you were half-w...I dunno man, how would you feel if you were half-way done with a painting or novel and someone wrote a critique of it? At best you'd get a bunch of empty praise because you still don't know what the reaction to the finished product will be. At worst? Your art gets squashed and ignored before it even gets a proper chance.<BR/><BR/>I dunno, there's enough stuff to read about video games without resorting to twenty page commercials.Kirk Battlehttps://www.blogger.com/profile/16612840105075834275noreply@blogger.comtag:blogger.com,1999:blog-7344068351653946740.post-53646493840060159322008-08-26T11:34:00.000-07:002008-08-26T11:34:00.000-07:00Don't you think that objective previews of games i...Don't you think that objective previews of games in progress would be a blessing? Assuming, of course, that developers actually took what's said to heart. I'm sure very few game designers actually crack open a copy of Game Informer to see what's said about the title they're spending eighty hours a week perfecting. But if the gaming press were to provide a working critique that the developers could respond to...Anonymousnoreply@blogger.com